Basic Moves

Turn Someone On

When you turn someone on, roll with hot.

  • On a 10 up, take a String against them.
  • On a 7-9, they choose one: give themselves to you, promise something they think you want, give you a String against them.

Manipulate an NPC

When you manipulate an NPC, roll with hot.

  • On a 10 up, they’ll do what you want if you give them a bribe, a threat, or a motive.
  • On a 7-9, the MC will tell you what it’ll take to get the NPC to do what you want. Do it and they will.

Shut Someone Down

When you shut someone down, roll with cold.

  • On a 10 up, choose one: give them a Condition; they lose a String against you; if they held no Strings on you, gain a String on them.
  • On a 7-9, choose one: you each give a Condition to one another; you each lose a String on one another.

Hold Steady

When you hold steady, in a scary or tense situation, roll with cold.

  • On a 10 up, you keep your cool, and choose one: ask the MC a question about the situation; remove a Condition; carry 1 forward during this scene.
  • On a 7-9, choose: you keep your cool; pick an option from the 10 up list but also gain the Condition terrified.

Lash Out Physically

When you lash out physically, roll with volatile.

  • On a 10 up, you deal them harm and choose one: the harm is great (add 1); you gain 1 String on them; they need to hold steady before they can retaliate (during this scene).
  • On a 7-9, you harm them but choose 1: they gain 1 String on you; they can deal 1 harm to you for free, if they want to; you become your Darkest Self.

Run Away

When you run away, roll with volatile.

  • On a 10 up, you get away, and end up in a safe place.
  • On a 7-9, you get away, but choose one: you cause a big scene; you run directly into something worse; the scariest person there gets a String on you.

Gaze Into The Abyss

When you gaze into the abyss, roll with dark. On a successful roll, it answers your questions and shows you visions.

  • On a 10 up, choose two: the visions are lucid and detailed; the visions show you what you must do, and you carry 1 forward to doing it; the visions cure you, removing a Condition.
  • On a 7-9, choose one: the visions are confusing and alarming; the visions are lucid and detailed but they leave you with the Condition drained.

Basic Moves

MonsterHearts - Reaching into the Abyss cczernia